PC
Bethesda introduces Paid Creations to Starfield, basically Mods with Microtransactions
If you want to play one of the new quests, you will have to pay extra for it, and a little bit more.
Bethesda has introduced Creations to Starfield, which is a modding tool to make it easier for the community to create their own content, such as skins, weapons, quests and a lot more; but seeing how players were willing to pay to add new pieces of armor and spells on Skyrim, and horse armor in Oblivion, they decided to add Quests to Starfield as Paid Creations made by Bethesda, basically DLC, but you have to pay more than you need to.
The latest update, 1.12.30, added a new quest allowing you to become a bounty hunter, but after your first mission, you have to spend 700 Creation Credits to get the next mission through the Creation Program, and future quests are likely to do the same.
Creation Credits are a premium currency you purchase to get certain Mods from verified creators, which is not wrong when priced correctly, as some creators put valuable time in making their Mods worth it, but 700 Credits for a single quest seems excessive, especially considering that there is no way to get exactly 700 Credits, making you pay 10 USD or your regional equivalent for the 1000 credits pack and leaving you with 300 Credits that, either go to waste or to purchase a Plushie Set to display on your ship.
Bethesda has stated in their Update highlights that they will be adding more quests through this method, no doubt at similar prices, and with the credit system, it will make it harder for people to realize that they are paying way more on individual quests, than what it would have been if it were an entire questline as actual DLC.
At least now that Creations is available, anyone not interested in paying for additional individual quests can look for other creations more befitting of their time and resources, like Star Wars outfits and community patches that fix things Bethesda hasn't fixed.